2007년 11월 20일 화요일

Tango Tangle & Constrains and creativity

- Zafer Bilda

1. introduction of article

Tango Tangle(Ernest Edmond work) is concerned with color and sound, in time and through interaction with its environment.
A pilot field study of an interactive art.

The evaluation of the user experience in the computer-based media art

Ontological Topology
Interactive artworks are at once both object and experience-based.

Related work of the user evaluation
Tango tangle: Beta_space as practice –based research in public context

Constraints and Creativity
constraints in creativity are both limiting and liberating

2. Discussion

The evaluation of the user experience in the computer based media Art
- Ernest Edmonds : 'the art system'
- Related work of the user evaluation

Gina Czarnecki's Silvers Alter
•Questions; to what extent are we prepared to participate in all that we have made possible and that we aspire to make possible for ourselves?

Constraints in the digital art?
Can be understood as the relationship of tool and use, form and content, system and significance, object and attitude.
It even seems that the constraint itself becomes artwork

traditional mussological approach and focuses on education and interpretation

2007년 11월 16일 금요일

Games as Art: The Aesthetics of Play

- Celia Pearce

Chair : Hyun-kyoung Cho
Panels : Chee On, Youngsun Choi , Yong-geun Kim, Moonsun Choi

1. Introduction of article

"What is a Game? / What Game Art?"
The Game within the Game: Digital Readymades and Public Interventions
Analog Interlude: The Many Faces of Chess and Other Flux Mods
Chance Operations: Digital Enrtopy as an Aesthetic Strategy

keyword:
Intermedia(1966)
Fluxus(1960s)
Open Source
Virtual Realty


2. Discussion

My issues
"What is MOD?"
- MODern Art: Digital vs. Analog
- New MODels
- Counter-Strike: Anatomy of a Game Mod

It is an interesting manifestation. Each chapter use one word "MOD"
for example: Modern, Models, Modification...

2007년 11월 2일 금요일

Towards an Ontological Language for Game Analysis

- Jose P. Zagal, Michael Mateas, Clara Fernandez-Vara, Brian Hochhalter, Nolan Lichti

Chair : chee onn
Panels :

1. Introductoin of article

Top level ontology consist of five elements
~ Interface
~ Rules
~ Goals
~ Entities
~ Entity mainpulation

Traditional View: category based on similarity
Prototype View : based on attributes of what is perceived as well as characteristics of the perceptual apparatus itself.

Game Ontology Project - categorize things we see in games

2. Issues