- Jeffreg Heer, Danah Boyd -
1. Introduction
chair: Yong-geun Kim
panel: Chee On, Hyun-kyoung Cho, Young-sun Choi
Friendster: Helping people stay in touch, Discover new people.
Vizster: Visualization of Friendster. (Social relationship visualization systems)
- Relation Keyword based on Human Community
2. Discussion
Main Issues
A. Social Network
B. Information Visualization
C. The use of the visualization of soial network
A. Social Network
- Complex systems: we live in this system
- Network theory: Representation of relation (node-link)
- Social network theory: understanding relation of humans
- On-line social network: structures (financial, sexual, friendship...)
=> Virtual community ~~ Visualization method
Networks (shneiderman`s mantra) - Indivisual views (bottom-up? from element to whole) - Whole views (top-down? from whole to element)
Add issue
1) What different between relationship of on&and off line?
2) How to connected on-line social networks?
3) What is Medium of virtual relatioship? (Rebuil based on deceit)
ex) Relation of Unit(Human) ~ vizster
(One of way, Metaphore of Digital Age... ?)
B. Information Visualization
Overall show the connectivity of people.
Vizster purpose: Fun and Familiar?
-> Discovers(stranger) and Organization(acquaintance)
Add issue
1) What is Social narrative? Social interaction?
C. The use of the visualization of soial network
Friendster (breakaway 'Real world')
- positive: Understanding social(human) relationship, find the position of community
- negative: Misuse open_informations, feeling of relative deprivation from virtual community
Add issue
1) Death of privacy and violence from anonymity.
ex) Amazon & Google know about you!! but you can not take cognizance of this situation...
2007년 9월 13일 목요일
2007년 9월 9일 일요일
2007 fall - advanced media aesthetics
topics
social computing & information visualization
experimental game & new media culture
media art & media aesthetics
application
experimental game & new media culture 2
"Toward aCultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture."
social computing & information visualization
experimental game & new media culture
media art & media aesthetics
application
experimental game & new media culture 2
"Toward aCultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture."
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