2007년 9월 26일 수요일

Reading_Collaborative games: Lessons learned from board games

J. P. Zagal, J. Rick, I. Hsi. (2007)

In this article, The authors present an analysis of collaborative games.
Every players have only one goal & share the rewards of penalties in collaborative games.

It is interesting point.
Previous games (cooperation games & competitive games) have different goals each players
and they cope with unavoidable backstabbing in games.

2007년 9월 13일 목요일

[social computing & information visualization 1] Vizster: Visualizing Online Soial Networks.

- Jeffreg Heer, Danah Boyd -


1. Introduction

chair: Yong-geun Kim
panel: Chee On, Hyun-kyoung Cho, Young-sun Choi

Friendster: Helping people stay in touch, Discover new people.

Vizster: Visualization of Friendster. (Social relationship visualization systems)
- Relation Keyword based on Human Community


2. Discussion

Main Issues
A. Social Network
B. Information Visualization
C. The use of the visualization of soial network

A. Social Network
- Complex systems: we live in this system
- Network theory: Representation of relation (node-link)
- Social network theory: understanding relation of humans
- On-line social network: structures (financial, sexual, friendship...)

=> Virtual community ~~ Visualization method

Networks (shneiderman`s mantra) - Indivisual views (bottom-up? from element to whole) - Whole views (top-down? from whole to element)

Add issue
1) What different between relationship of on&and off line?
2) How to connected on-line social networks?
3) What is Medium of virtual relatioship? (Rebuil based on deceit)

ex) Relation of Unit(Human) ~ vizster
(One of way, Metaphore of Digital Age... ?)



B. Information Visualization
Overall show the connectivity of people.

Vizster purpose: Fun and Familiar?
-> Discovers(stranger) and Organization(acquaintance)

Add issue
1) What is Social narrative? Social interaction?


C. The use of the visualization of soial network

Friendster (breakaway 'Real world')
- positive: Understanding social(human) relationship, find the position of community
- negative: Misuse open_informations, feeling of relative deprivation from virtual community

Add issue
1) Death of privacy and violence from anonymity.


ex) Amazon & Google know about you!! but you can not take cognizance of this situation...

2007년 9월 9일 일요일

2007 fall - advanced media aesthetics

topics
social computing & information visualization
experimental game & new media culture
media art & media aesthetics

application
experimental game & new media culture 2
"Toward aCultural Theory of Gaming: Digital Games and the Co-Evolution of Media, Mind, and Culture."