2007년 10월 18일 목요일

Collaborative Games: Lessons learned from board games

- Jose P.zagal, Jochen Rick, Idris Hsi

chair: Seok Jun
panels: Taehoon Lee, Giwon Song, Kyoungho Lee

1. Introductoin of article
The article approached with analyzing collaboration in games. The main writing material of this article is the board game; "Load of the Ring". The authors researched collaborative mechanism. Many games have this system. However this game has a transparency. This transparency makes them more accessible for in-depth analysis.

1) Designing collaborative games
- To avoid the game degenerating into one player making the decisions for the team, collaborative games have to provide a sufficient rationale for collaboration.
- For a game to be engaging, players need to care about the outcome and that outcome should have a satisfying result.
- For a collaborative game to be enjoyable multiple time, the experience needs to be different each time and the presented challenge needs to evolve.

2) Conclusion of article
- Games have a unique potential to engage people in collaborative activities.
- Computer games not only have the potential for addressing many of the issues discussed but also many affordances to solve them.
- Game designers might be able to use to create more and better collaborative games

2. Issues
- Tension between individual and team
- Communication method
- a point of different

Why we need collaborations?
Is it essential element of human activities?