2007년 11월 16일 금요일

Games as Art: The Aesthetics of Play

- Celia Pearce

Chair : Hyun-kyoung Cho
Panels : Chee On, Youngsun Choi , Yong-geun Kim, Moonsun Choi

1. Introduction of article

"What is a Game? / What Game Art?"
The Game within the Game: Digital Readymades and Public Interventions
Analog Interlude: The Many Faces of Chess and Other Flux Mods
Chance Operations: Digital Enrtopy as an Aesthetic Strategy

keyword:
Intermedia(1966)
Fluxus(1960s)
Open Source
Virtual Realty


2. Discussion

My issues
"What is MOD?"
- MODern Art: Digital vs. Analog
- New MODels
- Counter-Strike: Anatomy of a Game Mod

It is an interesting manifestation. Each chapter use one word "MOD"
for example: Modern, Models, Modification...

2007년 11월 2일 금요일

Towards an Ontological Language for Game Analysis

- Jose P. Zagal, Michael Mateas, Clara Fernandez-Vara, Brian Hochhalter, Nolan Lichti

Chair : chee onn
Panels :

1. Introductoin of article

Top level ontology consist of five elements
~ Interface
~ Rules
~ Goals
~ Entities
~ Entity mainpulation

Traditional View: category based on similarity
Prototype View : based on attributes of what is perceived as well as characteristics of the perceptual apparatus itself.

Game Ontology Project - categorize things we see in games

2. Issues

2007년 10월 18일 목요일

Collaborative Games: Lessons learned from board games

- Jose P.zagal, Jochen Rick, Idris Hsi

chair: Seok Jun
panels: Taehoon Lee, Giwon Song, Kyoungho Lee

1. Introductoin of article
The article approached with analyzing collaboration in games. The main writing material of this article is the board game; "Load of the Ring". The authors researched collaborative mechanism. Many games have this system. However this game has a transparency. This transparency makes them more accessible for in-depth analysis.

1) Designing collaborative games
- To avoid the game degenerating into one player making the decisions for the team, collaborative games have to provide a sufficient rationale for collaboration.
- For a game to be engaging, players need to care about the outcome and that outcome should have a satisfying result.
- For a collaborative game to be enjoyable multiple time, the experience needs to be different each time and the presented challenge needs to evolve.

2) Conclusion of article
- Games have a unique potential to engage people in collaborative activities.
- Computer games not only have the potential for addressing many of the issues discussed but also many affordances to solve them.
- Game designers might be able to use to create more and better collaborative games

2. Issues
- Tension between individual and team
- Communication method
- a point of different

Why we need collaborations?
Is it essential element of human activities?